Tyler Brandt is a self-taught programmer, musician and designer from Massachusetts with over 10 years experience creating and developing, as well as exploring the many realms of digital content. He brings a diverse background of experience to his ever-present love for solving difficult challenges and learning new skills.
Blokk is an action platformer I'm developing in the Unity Engine.
The art assets and code are all my own, and I expect the writing all will be as well.
I made this game to practice 2D animation and movement, and hope to continue to develop it as a practice ground for some game design.
Toy Soldiers is a multiplayer game I made in the Unity Engine, utilizing the Photon Engine, and hosted on Simmer.IO.
I used it to test some features like real-time gravity, full-bones animation rigs with ragdoll, and animation events.
In addition, I used it as an opportunity to have some fun with strange models and animations as well as sound effects.
Have fun with your friends! Press the ESC key to restore your cursor.
Explorica is the name I've given to my foray into 3D video game design.
I used this project to test out model rigging, armature animation, and inverse kinematics... as well as modeling, shader graphs, terrain and environment design, and a lot more...
Some highlights include refractive water, procedural clouds, and time-of-day environment changes.
Folk Heroes is another game I'm independently developing in Unity.
Currently all code, assets, artwork, and writing are my own.
With it, I hope to capture some of the placid joy of farming games like Stardew Valley, while introducing a combative, survival edge.
Check out the GitHub repository for updates and source code.
SteamHeart is another game project, also developed in the Unity Engine.
It's aimed at recreating some of the classic Tactics RPGs of yore (Final Fantasy Tactics, Tactics Ogre, Fire Emblem, etc) and, hopefully, bringing it into the modern era with procedurally generated maps, expansive class tree, and more.
This was a learning project based on The Liquid Fire's Tactics RPG tutorial.
GitHub repository here.
Check out my SoundCloud & Bandcamp!
"Illia" is the name of a fictional universe I began writing before I can even remember.
It's been the setting of countless of my tabletop RPG campaigns in various formats such as Dungeons & Dragons.
It's also been a major backdrop for a lot of my own creative writing.
Part of this has been the creation of art assets: maps, flags, mock documents, etc. to practice graphic design and also give my players (and myself) more to grab on to in this made up world.
The website you're now on was designed and built by myself, using Jekyll and Github Pages.
I am capable of building simple, responsive HTML/CSS sites</a>, utilizing JavaScript (and more) to accomodate specific client needs.
I'm also proficient with WordPress and SquareSpace.
Further examples of my work: JaneTrigere BlackRooster SchoenBooks JohnFSears
I have ongoing experience with React Native, my current focus of professional development.
I also have experience with Ruby on Rails and TypeScript, the latter of which has been extremely fun and fascinating to learn!
Predominantely selftaught; C#, C++, Python are my longest-studied programming languages.
I have also dabbled in C and Java.
I received minor Computer Science education during my time at Providence College and UMass Amherst (where I received a Minor in Information Technologies).
Self-taught the Unity Engine scripting library 'MonoBehaviour' and have since devolped a number of games within Unity. More on that in the "Projects" tab.
Experience with sampling, recording, editing, gain-staging, and composing.
Self-taught experience as well as time spent interning at professional recording studios including Northfire Recording Studio and the now closed Castle Entertainment.
Also a music composer myself; I'm always creating new soundscapes, drum loops, melodies, and more.
This is largely a hobby pursuit, but I do occasionally release albums and EPs.
Designed hand-built HTML and CMS-supported sites for small business clientele.
Maintained sites to reflect client content updates and web standards.
Ensured proper book-keeping of billable hours and invoices.
Participated in customer outreach to maintain a growing clientele.
Advised and educated JHSWM boardmembers about industry standards for web development.
Designed and developed static WordPress site in order to digitize archive efforts.
Assisted in digital archival, including video and photo editing, using Adobe applications.
Developed lesson plans based on individual student's age, aptitude, and experience.
Instructed students in proper grammar, pronunciation, and acquisition of vocabulary.
Reviewed student progress with both employer and guardian.
Recipient of over 1,000 "5-Apple" feedback ratings, averaging a perfect 5/5 rating!
Developed and maintained websites using a proprietary framework of Adobe ColdFusion.
Maintained project status between sales, design, and media teams.
Received incoming customer inquiries, and resolved or delegated customer concerns.
Supervised social media, customer outreach, and street presence for three international tattoo shops, as well as local educational seminars and community events.
Designed maintained a static website for an export compliance consultancy.
Received incoming customer inquiries and resolved their concerns, supervised customer outreach via weekly newsletters.
Managed personal and business expenses: balancing books, filing invoices, etc.
Supervised customer outreach via weekly newsletters.
Maintained inventory via a number of publishers and online distributors.
Instructed new employees in company expectations, best practices, and customer service.
Organized book displays and assisted customers in browsing and exploring vast inventory of new and used books.